top of page

Computacion visual interactiva en WebGL (2018)

Starting to draw in a 3D design software or in THREE.js could be so easy. However, draw from the GPU understanding the developing at vertex and fragment shaders with WebGL is rather different. You have to consider model-view and perspective matrices, shadows, textures from scratch, among others. I have chosen and explained pillars in my WebGL blog for the ones who start to work and develop visual computing.

Have you created a 3D cube in a 3D design software just dragging a corner or extruding a face? That's easy, isn't it? Inspecting the developing code from scratch with shaders in GLSL can give a comprehension of 3D visual computing which can enrich everyone.

Prove it yourself!

 © 2021 by David Mayorga-Herrera. Proudly created with Wix.com

  • LinkedIn Social Icon
  • Instagram
  • Behance_icon
  • freelancer
bottom of page